Original text too short. The MMORPG Asian industry is particularly dynamic and sometimes at the forefront of trends that will mark the rest of the world soon. And the sector has experienced several significant developments in 2021. In bulk and in disorder, it has for example been found that the historical actors of the industry that were concentrated so far on the MMORPG also showed of interest for the more narrative games playable in small committee (at The image of a Crimson Desert at Chen Pearl Abyss in Korea or a Black Myth Kong at Game Science in China) and that these new projects benefited from budgets AAA. It has also been noted that this same industry that only swore by mobile platforms seems to have rediscovered the PC and the consoles (including the new generation of consoles and to distribute its new narrative games) and makes the bet of MMORPG Cross. —Platforms distributed on both PC, consoles and mobile platforms in view of an upcoming democratization of cloud gaming.